A Microsoft official pledges that the company, in acquiring the developer of Minecraft, will “nurture and grow” the enormously popular video game.
The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.
“Twelve a Dozen,” is Amplify’s first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.
Key phrases help companies and others raise money through Kickstarter, a study finds, and that information could help education businesses seeking support through the crowd-funding vehicle.
An NFL executive recently said that fantasy football, a popular game, can be a valuable educational tool in teaching math.
An internal review says the Los Angeles Unifed school system’s bidding process for a $1 billion tech project may have given an advantage to certain vendors.
John Deasy has ordered the rebidding of a massive technology contract awarded to Apple and Pearson, following questions of favoritism in the bidding process.
David Wiley, a supporter for open-educational resources, argues that the “learning outcomes per dollar” from free and open resources tops that of the traditional materials produced by commercial publishers.
Jon Whitmore, a former university president who has been with the ACT since 2010, says he will retire from the testing organization in August of 2015.
Teacher aides, and other non-teaching staff make up a much bigger slice of the K-12 workforce than was the case a generation ago.