MIT and Harvard University’s online-learning platform edX entered the K-12 arena this week with the release of 26 MOOCs targeted at high school students.
The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.
More than 3,000 complaints from schools in 26 states have been registered with the Better Business Bureau.
“Twelve a Dozen,” is Amplify’s first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.
A Harvard Business School study links the strength of U.S. K-12 education to America’s future competitiveness, and encourages businesses to find ways to support education locally and beyond.
Key phrases help companies and others raise money through Kickstarter, a study finds, and that information could help education businesses seeking support through the crowd-funding vehicle.
Pluralsight, a major provider of online training videos for developers, IT professionals, and creative technologists, raised $135 million in Series B funding.
Moderately reducing teacher pay and increasing class size could improve education efficiency in the U.S., the study’s authors say.
An NFL executive recently said that fantasy football, a popular game, can be a valuable educational tool in teaching math.
An internal review says the Los Angeles Unifed school system’s bidding process for a $1 billion tech project may have given an advantage to certain vendors.