In this week’s dealmaking news, Oslo-based startup Kahoot! closed a $17 million funding round. Also, GameMine, a mobile game publisher, is partnering with a Prague-based childhood learning app company.
Kahoot! Raises $17 Million: Game-based learning platform Kahoot! completed a $17 million share issue funding round led by Datum Invest AS, Northzone, Creandum, Microsoft Ventures and Kahoot! chairman Eilert Hanoa.
The additional funding will be used to strengthen the company for further growth through accelerated development of the Kahoot! platform and commercial services, the Oslo-based company said in a statement.
“We are thrilled to secure additional funding from new and existing investors, so that we can accelerate development of the Kahoot! platform and extend premium subscription services to all our users. Our goal is to keep the Kahoot! experience free for teachers and students around the world,” said Åsmund Furuseth, CEO of Kahoot!
To date, Kahoot! has raised $43 million. Last year, the company added $10 million of funding to its Series A financing round.
The Riverside Company Adds 360 Stay Safe to Omnigo Software: The Riverside Company has completed the add-on of 360° Stay Safe to its Omnigo Software platform, according to a statement from the private equity firm’s website.
360 Stay Safe is a provider of personal safety information for students, faculty and staff within the higher education market. The company offers a web-based safety and compliance training solution to “help customers create a safe and healthy campus community.” Omnigo provides software for safety, security, and law enforcement professionals.
“360 has historically been focused on higher education, but we see tremendous need for these prevention solutions from Omnigo’s K-12 customers and believe 360 will help Omnigo better serve these customers,” said Riverside managing partner Loren Schlachet.
360’s owner and CEO Rodnie Williams will stay on with the combined company. “Going forward, Omnigo should be able to build on the 360 training solution to enter even more end markets like K-12, healthcare, and corporate, where there are significant needs.”
GameMine Partners With Lipa Learning: GameMine. a Los Angeles-based mobile game publisher has entered into a global distribution partnership with Lipa Learning, a childhood learning app development company based in Prague.
Through the partnership, GameMine has been given global distribution rights for Lipa’s entire library of mobile apps. The partnership marks the first education-focused addition to GameMine’s app library, GameMine noted.
“One of our main goals as an organization is to ensure Lipa’s educational products are available to people who live in geographic regions where there is limited access to education, and GameMine’s huge coverage area includes many of these communities,” Tomas Barta, the CEO of Lipa Learning.
Imagine Learning, Clever Form Partnership: Imagine Learning, a provider of supplemental math and literacy programs for K–12 students, is expanding its partnership with Clever, a San Francisco-based data integration tool designed to help school districts securely manage student data within learning environments, according to a statement.
As a result, Imagine Learning will provide Clever with access to all of its partner schools, allowing Imagine Learning to standardize its rostering and single sign-on ecosystem, Provo, Utah-based Imagine said.
UK Platform INTCAS Raises $2.8 Million: INTCAS, a global admission platform designed to connect students from across the world and help them work with the global education industry to explore, design and build their careers using a single system, has raised approximately $2.8 million (2 million British pounds) in a Series A funding round from multiple investors, according to press reports.
The platform aims to “allow the global the education industry to build, organize and present communities to students providing a much richer environment to understand career options and how to explore, design and build their careers as they progress through school, college, university and into the employment.”