A researcher for the Joan Ganz Cooney Center breaks down the opportunities — and risks — for school districts in adopting immersive technologies.
Purchasing cooperatives offer potentially enormous opportunities for vendors, if they know how to navigate their distinct expectations.
Studies have shed light on connections between SEL and educational games, economic growth, and career preparation.
Nearpod, Newsela, Pear Deck, Google, and BrainPOP are among the companies that are backing resources to promote responsible tech use among students.
Follett’s K-12 content and software division is being sold to Francisco Partners, and U.S. regulators have approved the merger of game-based learning platform Kahoot! with single-sign-on provider Clever.
After their ed-tech usage soared during the first year of the pandemic, some districts are now looking to “constructively reduce” the number of tools and platforms in play. That has implications for companies.
This past month saw major infusions of capital into classroom management and safety solutions provider GoGuardian and a startup that integrates teaching tools into Zoom.
K-12 media and tech overtook professional learning services as the education market segment with the highest activity, as acquisitions totaled nearly $20 billion in the first half of 2021.
Weld North Education, the largest digital curriculum provider in the U.S., has expanded to offer science products by acquiring Twig Education, the companies announced.
EdWeek Market Brief talked with two tech-savvy students about where digital products meet their needs, and fall short.