What happens when a startup pivots into the education space, but the founder isn’t from the K-12 world? Two years of self-education, iteration and relationship-building.
Education is one of the sectors where augmented reality and virtual reality hardware and content are most likely to be applicable today, according to a new survey.
Games for Change plans to fund and support teams of game developers in education and other fields with its new accelerator focused on making a difference.
Millennials are the largest generation in today’s workforce and education companies are uniquely suited to attract them. But managing them effectively can be challenging.
The company once known as Musical.ly, now TikTok, has reached a $5.7 million settlement with the Federal Trade Commission over complaints that it collected personal information from children without proper consent.
The vast majority of ed-tech licenses are not used “intensively” by districts, according to a new analysis sponsored by the company Brightbytes.
Kentucky’s Fayette County is looking to buy a K-8 STEM program for girls; and an Alabama school system is planning a big Chromebook purchase.
In this week’s dealmaking news, educational publisher Vista Higher Learning acquired Spanish language education company SANTILLANA USA.
Education leaders at the ASU+GSV conference this year described being awash in data, but unable to pull relevant insights from what they collect.
A pair of researchers who have studied virtual reality offer advice to K-12 product developer on the technology’s potential — and pitfalls to avoid.