The U.S.-based technology giant may be seeking to purchase the company that created the wildly popular game Minecraft, which has become a hit among children, adults, and some teachers who weave it into instruction.
“Twelve a Dozen,” is Amplify’s first attempt to sell directly into the consumer space, as opposed to going after buyers based in K-12 districts.
An NFL executive recently said that fantasy football, a popular game, can be a valuable educational tool in teaching math.
Instructure, a company that makes learning management systems, has unveiled a MOOC and an app designed to help teachers become more familiar with Minecraft and integrate the game into classes.
Wireless technology giant Qualcomm acquired EmpoweredU, a provider of mobile-based learning platforms, in an effort to provide students 24/7 access to learning materials.
Apple, believed to be the dominant provider of tablets in the K-12, also says it is selling millions of iPads into the worldwide market.
OpenEd, a free catalog of more than a million Web-based resources for the common core, raised $2 million in its first round of venture-capital funding.
The U.S. Education Department’s research agency will help 15 new education entrepreneurs conduct research and development for interventions in science, language arts and other areas.
StudyBlue, a startup that develops on-the-go study apps, received $1.7 million from investors, bringing its total venture capital investment to over $17 million.
The technology giant has revamped its iTunes U platform to allow teachers build lessons directly through an iPad app, rather than just through Web browsers.