There were 68 education-focused mergers and acquisitions in the third quarter of 2013, with several of the deals focused on child care.
Common Sense Media, an advocacy group that rates education products, is urging major industry group to take stronger steps to protect student data, the New York Times reports.
The world market for educational games and simulation-based learning will grow by 8 percent between now and 2017, according to an analysis by Ambient Insight.
The Incubator School in Los Angeles is almost ready to open for public school 6th and 7th graders who will learn about entrepreneurship.
Nearly 45 percent of parents say they plan to buy or have already bought a mobile device to support their child’s learning, a nationwide survey has found.
The Bill & Melinda Gates Foundation and Facebook are inviting developers to build prototypes for apps supporting college attendance, social learning, and out-of-school study.
Developers of games seeking to break into the K-12 market should produce short, focused products that can be used in a single classroom session, a report recommends.
A new report argues that “specialized technologies” can encourage students to consider math- and science-related fields.
Industry leaders discuss when to start, where to start, and how to track game-design curriculum.