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Tag: Games / Apps

Marketplace K-12
May 11, 2021May 12, 2021

K-12 Dealmaking: Kahoot Acquires Clever, in Deal Combining Game-Based Platform and Single-Sign-On Provider

By Brian Bradley
Child On iPad

Educational gaming provider Kahoot has acquired major K-12 single-sign-on platform Clever. In a separate deal, an education-focused private equity firm has raised $388 million for its sixth fund.

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Marketplace K-12
Dec. 7, 2020Dec. 7, 2020

Gaming Developer Acquires Imbellus, Company That Has Vowed to Shake Up Assessment

By Brian Bradley

As it looks to drive innovation, Roblox will retain 28-year-old Imbellus CEO Rebecca Kantar, who last year was named one of Forbes’ 30 rising entrepreneurs in education under 30.

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Marketplace K-12
Sept. 15, 2020Sept. 16, 2020

Ed. Department Posts Guides to Government-Supported Ed-Tech Products

By Brian Bradley

The Institute of Education Sciences has unveiled ed-tech guides to make educators aware of resources available for virtual teaching amid the COVID-19 pandemic.

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Marketplace K-12
April 28, 2020May 6, 2020

K-12 Dealmaking: Math Tutoring Firm Acquires AI Ed-Tech Startup; Former U.S. Ed- Sec. Joins Media Literacy Company’s Board

By Brian Bradley

A math tutoring company acquires an AI-based startup, two Indian ed-tech startups secure a combined $7.6 million in new investments, and an Irish company secures $6.5 million in a Series A round.

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Analyst's View
April 23, 2020April 24, 2020

How One Education Company Secured the Feds’ Emergency Coronavirus Funding

Speak Agent Is in the First Wave of Education Providers to Qualify for the Paycheck Protection Program

By Brian Bradley
Market-Brief-AnalystsView-April-20

Speak Agent, a digital, language-development platform based in Maryland, is one of the lucky ones: The company has secured money through the federal Payroll Protection Program.

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Marketplace K-12
April 9, 2020April 10, 2020

K-12 Dealmaking: LearnLaunch Accelerator Welcomes New Companies; New Investments Made in India’s Ed Tech Sector

By Brian Bradley

Many startups — in India, the United States, and other markets — are still reaping investments despite the chaos caused by COVID-19.

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Marketplace K-12
March 12, 2020March 13, 2020

As Coronavirus Disrupts Schools, K-12 Vendors Face Balancing Act

By Brian Bradley

Many district purchasing cycles are locked in, but vendors still face big uncertainties over the coming weeks and months.

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Analyst's View
Feb. 19, 2020Feb. 20, 2020

New Digital Learning Channel Poised to Create Big Opportunities for Vendors

Two Organizations, First Book and Games and Learning, Are Launching a Forum Meant to Pair Schools With High-Quality Ed Tech

By Brian Bradley
AnalystView-March5-Getty

The heads of two organizations, First Book and Games and Learning, are launching a channel that will allow schools to choose from a library of ed-tech materials.

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Marketplace K-12
Jan. 13, 2020Jan. 14, 2020

The Struggle to Make Games Accessible to Special-Needs Students

By Brian Bradley

Many companies designing games for the education space are falling short in anticipating the demands of special-needs populations, attendees of the recent ED Games Expo said.

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Marketplace K-12
Dec. 10, 2019March 16, 2021

K-12 Dealmaking: DuoLingo Reaches $1.5 Billion Valuation; Mentoring Minds Acquires SchoolSpire; Hoonuit Picks Up Tembo

By Michele Molnar

Duolingo raised $30 million, while Mentoring Minds, which provides K-12 critical thinking materials, has acquired instructional management platform SchoolSpire. Data management and analytics provider Hoonuit picked up Tembo, a public assessment and accountability reporting company.

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