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Tag: Games / Apps

Market Trends
Dec. 6, 2019Dec. 6, 2019

The Fastest Growing Ed-Tech Companies in North America

EdWeek Market Brief Breaks Out the Education Players From Deloitte's List of Tech Providers

By Michele Molnar
MB-Market-Trends-Dec-6

Deloitte named its 500 fastest-growing tech companies in North America. Thirty-nine of them touch the world of education in ways big or small.

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Analyst's View
Nov. 6, 2019May 19, 2021

How Does an Education Company Put New Venture Capital Funding to Work?

Classcraft's Co-Founders Lay Out Plans to Channel Investment Into Sales Teams, and R&D

By Sean Cavanagh
MB-Analysts-View-VentureCapital-Classcraft-investment-Getty

Classcraft, a company that develops games for student engagement and learning, is growing and that means it will have use part of its $7.5 million in new funding to build out its sales infrastructure.

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Purchasing Alert
Oct. 10, 2019Oct. 11, 2019

Los Angeles District Needs Professional Development; Georgia District Wants STEM Learning Software

By Maggie Campbell

The Los Angeles Unified School District is buying PD focused on promoting alignment to state academic standards, and a Georgia school system needs game-based STEM learning software.

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Marketplace K-12
Oct. 9, 2019March 16, 2021

Education Startup Competition Sees Trends in Project-Based Learning and Products for Niche Audiences

By Michelle R. Davis

The Milken-Penn Graduate School of Education Business Plan Competition awarded more than $140,000 in prizes to ed-tech startups this year on its 10th anniversary.

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Marketplace K-12
Sept. 20, 2019

K-12 Dealmaking: Classcraft, WhiteHat Jr. Raise Funding; Renaissance Adds a New Partner

By Sean Cavanagh

WhiteHat Jr. raised $10 million in funding, while Classcraft received a $7.5 million investment. Trilogy Mentors, a startup, raised funding in a pre-seed round. And Renaissance has added William H. Sadlier, Inc., as a strategic partner.

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Marketplace K-12
July 16, 2019March 16, 2021

See What Ed-Tech Product Ideas Are Being Tested, With Help From the Federal Government

By Michele Molnar

The Department of Education’s Small Business Innovation Research grants focus on improving teaching, learning, and school administration in education or special education

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Marketplace K-12
May 16, 2019Aug. 18, 2022

K-12 Dealmaking: Kahoot! Makes Two Acquisitions, Labster Raises $21 Million

By Malia Rulon Herman

Kahoot! has acquired two companies in one week, while Labster raised $21 million in a Series B round, Scholastic purchased a major stake in Make Believe Ideas in the U.K., College Board and MetaMetrics announced a partnership, and Wah Fu Education Group raised nearly $6 million in an IPO.

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The Startup Blog
Opinion April 17, 2019

‘No Faking It in Education’: CEO With Silicon Valley Roots Did a Deep Dive for Educational Gaming Startup

By Stephen Hood
A seesaw on a playground.

What happens when a startup pivots into the education space, but the founder isn’t from the K-12 world? Two years of self-education, iteration and relationship-building.

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Marketplace K-12
April 16, 2019

Education Seen as Strong Market for VR and AR By Industry Insiders

By Michele Molnar

Education is one of the sectors where augmented reality and virtual reality hardware and content are most likely to be applicable today, according to a new survey.

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Marketplace K-12
April 2, 2019April 4, 2019

Games for Change Launches Accelerator for ‘Social Impact’ Gaming in K-12

By Michelle Goldchain

Games for Change plans to fund and support teams of game developers in education and other fields with its new accelerator focused on making a difference.

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