The company says it is determined to move from selling a “disconnected mix of products” to an “integrated, holistic experience.”
The Ed. Department’s SBIR Program: What Companies Should Know to Land a Grant
Program Administrator Sees New Trends in Assessment, Virtual Reality From Ed-Tech Products
The U.S. Department of Education’s Small Business Innovation Research program provides grants to early-stage ed-tech companies.
BYJU’s, a test-prep company based in India that is backed by Facebook CEO Mark Zuckerberg’s education organization, has acquired online tutoring brands TutorVista and Edurite from Pearson.
Startups can help schools mine education data to measure “fuzzy” traits and abilities, like enthusiasm, joy and teamwork.
Last week, a handful of ed-tech startups including digital framework developer Apptegy and BookNook, an instructional technology company. In addition, the State Educational Technology Directors Association (SETDA) announced its latest cohort.
Digital learning company EVERFI raised $190 million from investors including Bono; in addition, education game company Legends of Learning and early-childhood app provider Marco Polo Learning received investments.
Vocabulary learning is like a dimmer switch–with the right techniques eventually students will shine.
Figuring Out How a Trump White House Might Impact Digital Gaming Companies
Advocates Fear Cuts to Federal Grant Programs, But One Game-Industry Insider Sees Opportunity
A more business-oriented White House could have big implications for educational gaming companies and other ed-tech entrepreneurs, says a digital gaming expert.
Virtual reality designers, video game developers, and ed-tech companies are invited to submit concepts for the competition, which is offering $680,000 in prize money.
McGraw-Hill Education acquired Redbird Advanced Learning, LLC, a digital personalized learning company; in addition, educational content company Cengage acquired WebAssign.