The U.S.-based virtual reality company zSpace has made inroads in China through a combination of careful planning and the use of strategic sales channels.
In the second part of a far-ranging interview, CEO Marten Roorda discusses how his organization makes decisions about making its research publicly available, and the rationale behind its many recent acquisitions.
EdWeek Market Brief looks at how Edsby, a Canadian company, scored a nationwide contract to bring its student information system to New Zealand’s 800,000 students.
A U.S.-based provider of social-emotional learning products is partnering with a Chinese company, and Discovery Education has acquired a virtual/augmented reality company.
European and Asian vendors with smart approaches to branding, distribution, and choosing markets are finding their way in the United States. American companies should take note.
Hands-on coding and STEM education company SAM Labs raises $8.9 million; China-based Bright Scholar acquires British international schools network; Blue Canoe wins $500,000 from Qualcomm; ByteDance leads investment in Minerva Project.
By 2025, $6 billion will be spent on AI in education, according to the researchers, who identified six areas to watch where the technology could generate value in K-12 and beyond.
Kahoot! has acquired two companies in one week, while Labster raised $21 million in a Series B round, Scholastic purchased a major stake in Make Believe Ideas in the U.K., College Board and MetaMetrics announced a partnership, and Wah Fu Education Group raised nearly $6 million in an IPO.
Byju’s, an India-based company that has attracted a torrent of venture capital, is poised to sell its mobile learning app to U.S. parents, and potentially schools.
School districts and private schools can now join colleges by providing virtual reality experiences of their campuses to attract international students through the U.S. Commercial Service.