An EdWeek Market Brief survey details the concerns districts have when it comes to using technology in SEL, and the areas where they see great opportunity for growth.
The effort is backed by $20 million from billionaire philanthropist MacKenzie Scott.
Districts Are Ramping Up Standards for ELL Materials. Here’s How to Meet Rising Expectations
Companies Need Materials That Weave Content With Language Learning, Says an Advocate for Major School Systems
Gabriela Uro, director for ELL policy and research for the Council of the Great City Schools, says districts need content that challenges learners while improving their language skill.
In this Two Minute Tip, Dana Bryson, senior vice president of social impact at Study.com, talks about why ed-tech companies need to invest in building evidence for their products.
A technology consultant discusses the advantages companies have when including this position – and what happens when companies don’t.
Education CEOs Weigh In: Where Do Their Organizations Get Their Best Ideas?
Leaders of Companies Describe Their Organizations' Internal and External Sources of Inspiration
Leaders of education companies spoke to EdWeek Market Brief about the internal and external sources of inspiration that help their organizations.
Instructure’s analysis looks at trends in school districts’ overall usage of digital products, and which tech tools have the most takeup.
EdWeek Market Brief’s new special report looks at the backgrounds of top district administrators and how they make buying decisions.
Need a Partner to Research Your Product? Here are 5 Key Questions to Ask
Many Education Companies Need the Help of Universities and Other Researchers In Order to Evaluate Their Products
Many education companies would like to conduct research on their products but aren’t sure how to partner with universities and other researchers.
Smart Strategies for Creating Gamified Products in Today’s K-12 Market
A Reviewer of Games Talks About Providing Necessary Feedback for Students and Capitalizing on Student Motivation
A top reviewer of games at Common Sense Media talks about how companies can develop products that provide feedback to students, and capitalize on their motivation.