Companies like DreamBox Learning and Cognitive ToyBox relied heavily on the input of classroom teachers and parents in bringing new products to market during the pandemic.
A researcher for the Joan Ganz Cooney Center breaks down the opportunities — and risks — for school districts in adopting immersive technologies.
Studies have shed light on connections between SEL and educational games, economic growth, and career preparation.
Businesses are rebranding products and bracing for impacts of a new regulation in China that severely clamps down on all for-profit tutoring in the country.
Digital Promise is partnering with four universities under a $20 million National Science Foundation grant to build new AI technologies.
Revenues for prekindergarten through grade K-12 instructional materials reached $61.4 million in March, up 82 percent over a year ago.
An EdWeek Market Brief survey reveals that district leaders are open to having their employees engage in many in-person events by the fall, though their attitudes vary by region of the country.
The EdTech Genome Project aims to give districts more accurate, granular comparisons of what ed-tech products work in what kinds of schools.
The pandemic has forced companies to change how they develop products and what they look for in incorporating feedback from educators and families.
EdWeek Market Brief explores how education businesses changed direction in response to fast-evolving district needs during the coronavirus.