As Classroom Use of Digital Games Expands, Value of Better Learning Analytics Rises
CEO Talks About Her Efforts to Create Better Data and a Common Vocabulary to Evaluate the Impact of Games

It’s a challenge to measure the efficacy of games-based learning in the classroom. Both educators and the game developers themselves struggle with this reality.
But a new platform designed and tested under a Small Business Innovation Research grant could be changing that, and Suzi Wilczynski, CEO of Dig-It! Games, is the force behind it. [sidebar align=”right” title=”About This…