A pair of researchers who have studied virtual reality offer advice to K-12 product developer on the technology’s potential — and pitfalls to avoid.
In this week’s dealmaking news, Oslo-based startup Kahoot! closed a $17 million funding round. Also, GameMine, a mobile game publisher, is partnering with a Prague-based childhood learning app company.
Phoenix Public Libraries wants hands-on STEM materials, and Pennfield School District, Mich., plans to upgrade three schools with new classroom technology hardware. Redwood City libraries, Calif., awarded Brainfuse a three-year contract for online homework help.
A survey of 500 district leaders shows they want educational games backed up by research of effectiveness and that can be easily integrated into existing curricula.
In this week’s dealmaking news, Quizlet, a free study app, raised $20 million in new funding. Also, EMC School, a provider of digital and blended language learning solutions, acquired digital programs producer Zulama.
Ed-tech businesses including LearnPlatform and TeacherGaming raised funds. Also, education management solutions provider ASSIST and Brainly announced acquisitions.
Google’s Chromebooks still dominate the U.S. market, and Microsoft’s new changes seem aimed at trying to answer and one-up its rival.
The developer of online games and apps will pay $650,000 to settle a complaint of privacy violations brought by the FTC.
Follett, an education materials and technology wholesaler, announced Thursday that it will begin selling hands-on STEM materials and software from LEGO Education solutions.
The acquisition of Motion Math is just the second in Curriculum Associates’ history — and a sign of the burgeoning interest in games as instructional tools.