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Tag: Games

Marketplace K-12
Jan. 31, 2019Sept. 26, 2023

Ed-Tech Startups at FETC Promote Both Mission and Profitability

By Michelle R. Davis

This year among more than 30 entries to FETC’s Pitchfest to award the title of most innovative startup, many of the companies had a social mission in addition to being for-profit models.

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The Startup Blog
Opinion Jan. 4, 2019Feb. 10, 2022

Educational Games Company CEO Shares Career Advice for Women in Computer Science

By Nikki Navta

The founder of Galvanize Labs shares her path through the word of computer science, where she was often one of few women in the room.

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Marketplace K-12
Nov. 6, 2018Sept. 26, 2023

K-12 Dealmaking: IXL Learning Makes Acquisition; Brightwheel Raises $21 Million

By Lauraine Genota

Personalized learning platform IXL Learning has acquired educational games provider ABCya, and early education software provider Brightwheel has raised $21 million.

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Marketplace K-12
Oct. 2, 2018Sept. 26, 2023

K-12 Dealmaking: Achieve3000 Acquires Actively Learn, TAL Education Buys App Developer Dr. Panda

By Michele Molnar

Achieve3000 has acquired Actively Learn and now plans to offer differentiated instruction to preK to adult learners, while Chinese tutoring company TAL Education bought app developer Dr. Panda.

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Marketplace K-12
June 1, 2018Sept. 26, 2023

I.E.S. Awards $8.4 Million to Ed-Tech Businesses to Develop, Test Products

By Michele Molnar

Learning games and data dashboards are trending in the 21 awards from the U.S. Education Department’s Small Business Innovation Research program.

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Marketplace K-12
May 23, 2018Sept. 26, 2023

Data-Driven Instruction: Top Trend in K-12 Use of Ed-Tech, Teachers Say

By Michele Molnar

In one year, there’s been a 168 percent jump in how much educators are using data in their classrooms for instruction, according to a new survey.

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The Startup Blog
Opinion April 26, 2018Sept. 26, 2023

Education Leaders Want Ed-Tech Tools that Provide User-Friendly Data

By Charlie Coglianese

Education leaders at the ASU+GSV conference this year described being awash in data, but unable to pull relevant insights from what they collect.

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Marketplace K-12
March 22, 2018

K-12 Dealmaking: Kahoot! Raises $17 Million; GameMine Partners With Learning App Company

By Alexa J. Henry

In this week’s dealmaking news, Oslo-based startup Kahoot! closed a $17 million funding round. Also, GameMine, a mobile game publisher, is partnering with a Prague-based childhood learning app company.

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Exclusive Data
Feb. 23, 2018March 16, 2021

Before Purchasing Educational Games, School District Leaders Prioritize What They Want

Survey Shows Research Evidence of Effectiveness, Seamless Integration Into Curricula Top List

By Holly Yettick
MB-Feb-2-Exclusive Data-2

A survey of 500 district leaders shows they want educational games backed up by research of effectiveness and that can be easily integrated into existing curricula.

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Marketplace K-12
Feb. 13, 2018Nov. 26, 2022

K-12 Dealmaking: Quizlet Raises $20 Million; EMC School Acquires Zulama

By Alexa J. Henry

In this week’s dealmaking news, Quizlet, a free study app, raised $20 million in new funding. Also, EMC School, a provider of digital and blended language learning solutions, acquired digital programs producer Zulama.

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