This year among more than 30 entries to FETC’s Pitchfest to award the title of most innovative startup, many of the companies had a social mission in addition to being for-profit models.
The founder of Galvanize Labs shares her path through the word of computer science, where she was often one of few women in the room.
Personalized learning platform IXL Learning has acquired educational games provider ABCya, and early education software provider Brightwheel has raised $21 million.
Achieve3000 has acquired Actively Learn and now plans to offer differentiated instruction to preK to adult learners, while Chinese tutoring company TAL Education bought app developer Dr. Panda.
Learning games and data dashboards are trending in the 21 awards from the U.S. Education Department’s Small Business Innovation Research program.
In one year, there’s been a 168 percent jump in how much educators are using data in their classrooms for instruction, according to a new survey.
Education leaders at the ASU+GSV conference this year described being awash in data, but unable to pull relevant insights from what they collect.
In this week’s dealmaking news, Oslo-based startup Kahoot! closed a $17 million funding round. Also, GameMine, a mobile game publisher, is partnering with a Prague-based childhood learning app company.
Before Purchasing Educational Games, School District Leaders Prioritize What They Want
Survey Shows Research Evidence of Effectiveness, Seamless Integration Into Curricula Top List

A survey of 500 district leaders shows they want educational games backed up by research of effectiveness and that can be easily integrated into existing curricula.
In this week’s dealmaking news, Quizlet, a free study app, raised $20 million in new funding. Also, EMC School, a provider of digital and blended language learning solutions, acquired digital programs producer Zulama.