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Tag: Games

Marketplace K-12
Sept. 3, 2021Sept. 26, 2023

K-12 Dealmaking: Follett Sells K-12 Software and Content Division to Global Investment Firm

By Brian Bradley
MB-K12-Insider-Deals-creativity-partnerships

Follett’s K-12 content and software division is being sold to Francisco Partners, and U.S. regulators have approved the merger of game-based learning platform Kahoot! with single-sign-on provider Clever.

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Marketplace K-12
Aug. 19, 2021Sept. 27, 2023

K-12 Dealmaking: GoGuardian Receives Infusion of $200 Million; Lightspeed Ventures Funds Gaming Startup

By Brian Bradley
Dart with money shadow

This past month saw major infusions of capital into classroom management and safety solutions provider GoGuardian and a startup that integrates teaching tools into Zoom.

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Marketplace K-12
May 11, 2021Sept. 27, 2023

K-12 Dealmaking: Kahoot Acquires Clever, in Deal Combining Game-Based Platform and Single-Sign-On Provider

By Brian Bradley
Child On iPad

Educational gaming provider Kahoot has acquired major K-12 single-sign-on platform Clever. In a separate deal, an education-focused private equity firm has raised $388 million for its sixth fund.

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Marketplace K-12
Dec. 7, 2020Sept. 27, 2023

Gaming Developer Acquires Imbellus, Company That Has Vowed to Shake Up Assessment

By Brian Bradley

As it looks to drive innovation, Roblox will retain 28-year-old Imbellus CEO Rebecca Kantar, who last year was named one of Forbes’ 30 rising entrepreneurs in education under 30.

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Marketplace K-12
Sept. 15, 2020Sept. 26, 2023

Ed. Department Posts Guides to Government-Supported Ed-Tech Products

By Brian Bradley

The Institute of Education Sciences has unveiled ed-tech guides to make educators aware of resources available for virtual teaching amid the COVID-19 pandemic.

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Marketplace K-12
April 9, 2020Sept. 26, 2023

K-12 Dealmaking: LearnLaunch Accelerator Welcomes New Companies; New Investments Made in India’s Ed Tech Sector

By Brian Bradley

Many startups — in India, the United States, and other markets — are still reaping investments despite the chaos caused by COVID-19.

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Analyst's View
Feb. 19, 2020Sept. 26, 2023

New Digital Learning Channel Poised to Create Big Opportunities for Vendors

Two Organizations, First Book and Games and Learning, Are Launching a Forum Meant to Pair Schools With High-Quality Ed Tech

By Brian Bradley
AnalystView-March5-Getty

The heads of two organizations, First Book and Games and Learning, are launching a channel that will allow schools to choose from a library of ed-tech materials.

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Marketplace K-12
Jan. 13, 2020Jan. 14, 2020

The Struggle to Make Games Accessible to Special-Needs Students

By Brian Bradley

Many companies designing games for the education space are falling short in anticipating the demands of special-needs populations, attendees of the recent ED Games Expo said.

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Analyst's View
Nov. 6, 2019Sept. 26, 2023

How Does an Education Company Put New Venture Capital Funding to Work?

Classcraft's Co-Founders Lay Out Plans to Channel Investment Into Sales Teams, and R&D

By Sean Cavanagh
MB-Analysts-View-VentureCapital-Classcraft-investment-Getty

Classcraft, a company that develops games for student engagement and learning, is growing and that means it will have use part of its $7.5 million in new funding to build out its sales infrastructure.

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Purchasing Alert
Oct. 10, 2019Sept. 26, 2023

Los Angeles District Needs Professional Development; Georgia District Wants STEM Learning Software

By Maggie Campbell

The Los Angeles Unified School District is buying PD focused on promoting alignment to state academic standards, and a Georgia school system needs game-based STEM learning software.

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