Follett’s K-12 content and software division is being sold to Francisco Partners, and U.S. regulators have approved the merger of game-based learning platform Kahoot! with single-sign-on provider Clever.

Follett’s K-12 content and software division is being sold to Francisco Partners, and U.S. regulators have approved the merger of game-based learning platform Kahoot! with single-sign-on provider Clever.
This past month saw major infusions of capital into classroom management and safety solutions provider GoGuardian and a startup that integrates teaching tools into Zoom.
Educational gaming provider Kahoot has acquired major K-12 single-sign-on platform Clever. In a separate deal, an education-focused private equity firm has raised $388 million for its sixth fund.
As it looks to drive innovation, Roblox will retain 28-year-old Imbellus CEO Rebecca Kantar, who last year was named one of Forbes’ 30 rising entrepreneurs in education under 30.
The Institute of Education Sciences has unveiled ed-tech guides to make educators aware of resources available for virtual teaching amid the COVID-19 pandemic.
Many startups — in India, the United States, and other markets — are still reaping investments despite the chaos caused by COVID-19.
Two Organizations, First Book and Games and Learning, Are Launching a Forum Meant to Pair Schools With High-Quality Ed Tech
The heads of two organizations, First Book and Games and Learning, are launching a channel that will allow schools to choose from a library of ed-tech materials.
Many companies designing games for the education space are falling short in anticipating the demands of special-needs populations, attendees of the recent ED Games Expo said.
Classcraft's Co-Founders Lay Out Plans to Channel Investment Into Sales Teams, and R&D
Classcraft, a company that develops games for student engagement and learning, is growing and that means it will have use part of its $7.5 million in new funding to build out its sales infrastructure.
The Los Angeles Unified School District is buying PD focused on promoting alignment to state academic standards, and a Georgia school system needs game-based STEM learning software.