Recent deals include Finnish learning game developer Lightneer and social learning platform Yellowdig receiving new investments from the venture capital world.
Launching a startup through app creation can be a challenge.
Early childhood education app donated itself to Khan Academy, while Canadian online tutoring platform GradeSlam raised $1.6 million.
Self-Paced E-Learning Market Evaporating, Report Finds
Bright spots include simulations, digital gaming, and mobile learning products
A new report predicts the decline of the self-paced e-learning market and a revenue drop in the billions. Sales of mobile and gamified products, however, are on the rise.
Assessing the Competitive Threat of Open Educational Resources
Exclusive Survey Offers Insights Into Schools' Evolving Priorities for 2016-17
The growing popularity of open educational resources is one of several trends company officials should expect to see during the 2016-17 school year, a new survey suggests.
An initiative to improve the use of apps and mobile technology in the instruction of special education students finds that teachers aren’t receiving the professional development they want.
Small business grant programs act as seed funds for ed-tech startups.
What does the huge popularity of Pokemon Go signal about the gaming market? Longtime scholar and gaming expert James Gee offers his thoughts.
District Official to Game Developers: Show Me the Data, and the Assessments
As K-12 Games Rise in Popularity, So Do Expectations for What They Should Deliver
What are district officials looking for in educational games? An Illinois school district administrator offers straight talk to vendors.
The education version of Minecraft allows teachers to collect information on students’ progress and create non-player characters that can guide students within the game.