Twenty-five percent of high school students in school wide Title 1 programs said they had a school-provided tablet, while 13 percent of non-Title 1 students had that type of device, according to a Project Tomorrow survey.
The list of finalists for the Software and Information Industry Association’s annual “CODiE” awards includes some of the biggest names in the education field, but also many relative unknowns.
Apple has settled a complaint for at least $32.5 million, brought by the Federal Trade Commission, focused on charges incurred by children on apps.
There were 68 education-focused mergers and acquisitions in the third quarter of 2013, with several of the deals focused on child care.
Common Sense Media, an advocacy group that rates education products, is urging major industry group to take stronger steps to protect student data, the New York Times reports.
The world market for educational games and simulation-based learning will grow by 8 percent between now and 2017, according to an analysis by Ambient Insight.
The Incubator School in Los Angeles is almost ready to open for public school 6th and 7th graders who will learn about entrepreneurship.
Developers of games seeking to break into the K-12 market should produce short, focused products that can be used in a single classroom session, a report recommends.
A new report argues that “specialized technologies” can encourage students to consider math- and science-related fields.
Industry leaders discuss when to start, where to start, and how to track game-design curriculum.