HMH is reducing its workforce by the end of 2019 and spending less on content development over the next three years, the company has announced.
The Milken-Penn Graduate School of Education Business Plan Competition awarded more than $140,000 in prizes to ed-tech startups this year on its 10th anniversary.
The rise of esports teams at the K-12 level is highlighting the skills that these activities teach students to prepare them for life after high school.
K-12 ed-tech businesses and low-tech companies are among those selected to the 2019 Inc. 5000 list of fastest-growing private companies in education.
See How States Are Evaluating Companies for ESSA School Turnaround Initiatives
Vendors Need to Establish Evidence of Effectiveness or Risk Losing Out on State or Federal School Improvement Funds
Nearly four years after a federal education law emphasized the use of evidence-based interventions to improve student outcomes, the requirements are changing the K-12 landscape for education companies.
Esports is generating huge revenue worldwide and being adopted as varsity sports by school districts. It’s a trend to watch.
Will Simulation-Based Assessments Reshape the Testing Industry?
Imbellus' CEO Says Her Assessments Will Predict Students' Readiness for a Soon-to-Be-Disrupted Workforce
Imbellus’ CEO says her company’s AI-fueled assessments can give schools more useful information about students’ preparation for a fast-changing workforce.
Digital tools that provide instructional content showed the biggest gains among the categories of ed-tech in this analysis of tools used in more than 100,000 classrooms across the U.S.
The U.S. Department of Education hosted its 6th annual ED Games Expo, and about a fifth of the featured games incorporated virtual and augmented reality.
Take a Look at the STEM Approaches Districts Value Most
Survey Results Show Companies Should Pay Attention to Project-Based Learning
Survey results show companies should pay attention to schools’ needs for products and services around project-based learning and coding curricula.